Throne of Bloodstone
Divine Spell-casting Modification—Divine Casters may not seek spells contrary to their deity’s nature. Spell-Casting Modification—A caster’s highest level spell level spells with a standard action casting time instead requires a full round action to cast. All other spell-casting durations are as listed in the PHB. Spell-Casting Modification—0 level spells may be cast 1/character level/day instead of at will. Spell-Casting Modification—A caster may add his primary ability modifier (Ex: Int for Wizards) x Spell Level to spell damage of any spell of less than his highest level available if spell is cast as a full round action. Casting Defensively is no longer a part of the game. Instead, a spellcaster always provokes an Attack of Opportunity and must overcome the damage done with either a Will Save or a Spellcraft Check. Death results from failing a Fortitude save where the DC equals the # of – HP. Any roll of 20 (d20) earns Fortune’s Favor. Every 10 natural 20s earns a token of ‘Fortune’s Favor’ . Fortune’s Favor can be ‘cashed in’ to get a +20 on a roll but you can only use one on any given roll. Here’s the real bene: you can throw in your chip even after you roll, and it can even be applied to overcome the ‘automatic miss’ of a roll of 1. Fortune can stand with you to see you through your darkest hour.