Grosh Silversmith

Barbarian and Knight of Damara. He loves his Mama.


Hit Dice: 11d12+36 (137 hp) Initiative: +2 Speed: 30 feet (6 squares) Armor Class: 26, touch 12, flat-footed 23 Base Attack/Grapple: +11/+19 Space/Reach: 5 ft/5 ft Saves: Fort +9, Ref +5, Will +4 Abilities: Str 26, Dex 14, Con 15, Int 13, Wis 12, Cha 14 Skills: Acrobatics +10, Climb +14, Craft (dicemaking) +12, Handle Animal +14, Intimidate +2, Knowledge (nature) +10, Perception +11, Ride +9, Survival +10, Swim +14 Feats: Power Attack, Cleave, Great Cleave, Toughness


Grosh grew up with his parents in a small cabin in the woods outside Bloodstone. After his father died, Grosh head out to live the life of an adventurer to help support his mother. His ultimate goal is to buy her a richly appointed home in a nice part of Bloodstone.

Grosh Silversmith

Throne of Bloodstone pyrolagnist